730 - [image: lfg2626-730-dec12-13]
Saturday, April 30, 2011
Call to Arms "Huge Success"
So its been 4 days since patch 4.1 went live, the first new content for Cataclysm in almost 6 months. One of the new features is a "Call to Arms" which gives a bags of goodies for roles that are most needed in the random dungeon Que. Which most of the time means tanks sometimes healers. The idea is two fold warcraft players will do almost anything for non-combat pets and mounts, and more tanks and healers in the Que makes the time DPS has to wait to get into dungeon shorter.
I think the basic idea works inside what has become World of Warcraft. However I remember how much we all loved the random dungeon finder when it first came out. No more hunting for groups, no running to the instance. Just Que and do whatever til its time to do a dungeon.
Now go forward a year and a half and the number of low population servers is growing, as people waiting for the patch. Servers communities through six years of attrition, and the random dungeons finder have become little more than lose collections player with all the good names taken by dead toons.
The problem with the dungeon finder is that is has taken much of the massively out of Massively multilayer online game. This also follows what blizzard has done with the Death Knight, Goblin, and Worgen starting zone. In addition to must of the redone 1-60 content. Que times might be down but that was going to happen no matter what with a new patch. All the people saying everything is better now aren't really be honestly. The test will come in July when we still haven't seen the 4.2 the Firelands patch. Then in December when we are waiting on 4.3.
The problem isn't a "Call to Arms" that is a logical solution within the system. The question becomes is World of Warcraft an MMO, or single player RPG with co-op raiding and pvp. Because that feels like what the game is becoming the latter to me.